Some are simple combination items, while others grant entirely new effects! Here are a few examples: Elixirs focus on restorative effects and buffs, while brews are all about damaging and debuffing enemies. I’m going to try and make them look a bit fancier before release)Įlixirs and Brews are essentially single use super-potions, and primarily use potions as their ingredients. (note that most of the sprites in this blog are still a bit WIP. Firstly, Take a look at Brews and Elixirs! This ability to remix and modify potions and scrolls is great, but any crafting system worth its salt should also provide ways to create new powerful and unique items as well! This time around I’m focusing on those, which make up the final major new additions coming in 0.7.0. Last time, I covered the alchemy system in more depth, including talking about the new customization options it’s going to give to scrolls and potions, and how there is a focus on providing new ways to use and combine items. I’m still working at it though, here’s one more blog! I’ve consistently missed my deadlines with 0.7.0 so far though, so take that with a bit of salt =S. Hey Everyone! Despite delays, we are now getting close to the release of 0.7.0! I’m afraid I can’t commit to a release date just yet, but late this month seems quite possible. Despawns after 3 turns, at the end of combat, or if only one enemy remains.Coming Soon to Shattered: Advanced Alchemy Homunculus will guard the hero with the lowest HP remaining. Spawns Homunculus if a slot is available. The Alchemist hurls a potion at her enemies, and a faithful homunculus servant is formed.Ĭooldown 3. Despawns after 3 turns, at the end of combat, or if only one enemy remains. Lab Rat will debuff, bleed or blight enemies. The Alchemist calls upon her trusty lab rat to harry her enemies.Ĭooldown 3. Debuffs all remaining enemies for damage received. Heals allies for a percentage of their HP. The Alchemist's arm spews a corrosive gas at her enemies, dissolving cadavers, burning flesh, and forming healing agents. The Alchemist calls upon her arm's power to repair wounds. Riposte deals low damage, bleeds on hit, and buffs healing done by Infusion. The Alchemist feeds a healing agent to her arm, which gathers blood to augment its effects. The Alchemist bombards her enemies with caustic spit from her eldritch appendage. The Alchemist's arm sends its sharpened bone flying, forcefully puncturing her foes. In addition, she is accompanied by her lab-grown assistants that fiercely protect her, and whoever she calls an ally." Her research and many experiments have rewarded her with great restorative abilities that can be further empowered through offensive action. "The Alchemist, despite her unsettling nature and abominable appendage, finds herself often saving the lives of her comrades. Her unique summon abilities, the Homunculus and the Lab Rat, are capable of providing additional support via either guarding her allies or ravaging her enemies. As she deals damage, so does her healing output grow stronger, making her a flexible combatant. The Alchemist specializes in draining the life from her opponents to channel into her allies, equally capable of healing or inflicting damage and debuffs. This hero is completely custom, with all new sprites, skills, sounds, and animations, as well as a complete set of unique trinkets and color palettes. The Alchemist is a group project mod that adds a brand new hero to Darkest Dungeon.
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